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Post by SuperBassX84 on Mar 10, 2005 22:31:36 GMT -5
The only thing I can add is to reiterate once again that Bane was never an actual person.
Explanation: The Necklace was created in another realm by evil beings to destroy the multiverse, plane by plane - their intent is unknown. Regardless, the Necklace would feed off of the evil essence locked away deep within a human being.
Bane was Conclave Bass's evil essence. Conclave Bass was so much for the side of good that he rarely let any evil escape his being - his morals and conscience wouldn't allow it. As a result, it pooled and continued to grow inside him. When the necklace took him over, the massive antithesis of evil to his good flooded the Necklace, taking on a personality of its own. That personality is Bane. Bane is the total evil antithesis to Bass's good - someone to match him blow for blow and thought for thought - a true enemy. Obviously, however, he is more powerful, as he repeatedly feeds on the evil of others - Ape, Morb, etc.
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Post by piñata on Mar 11, 2005 9:13:09 GMT -5
Dammit. That totally destroys the entire storyline, Bass. Why didn't you ever tell me that before?
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Post by Soulcatcher4 on Mar 11, 2005 10:52:13 GMT -5
this just proves my theory...
OOC Thread PWNS ALL!!11!1!!!1
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Post by AnimaStone on Mar 11, 2005 23:02:32 GMT -5
Hmmm.... if my character, being a shapeshifter, is the only one in the party that can effectively act as a psychic mask, maybe that should be included in my character's role. Ooh! Idea! How about this: I have to die defending the party at least once, then be resurrected before the Final Battle. I must absorb some mysterious, superpowerful life-form before the Final Battle in order to use that form in the Final Battle. Does that sound good?
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Post by piñata on Mar 14, 2005 9:09:08 GMT -5
Yeah, that does sound like it might become very interesting. How are you going to be resurrected, though? Through the Horn of Valere as a spirit with corporeal form, or a genuine, but extremely uncomfortable, resurrection at Stalin's hands?
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Post by AnimaStone on Mar 14, 2005 21:24:41 GMT -5
Er... I was personally thinking some sort of side trip into eM to revive the soul of Foretel, since he was the Fisher King of my character's homeland when my character was born, and a complete resurrection that way... but if you want to stick me with a weak(er) corporeal form or flawed resurrection, that's OK as well. I prefer to be at 100% before apocalypses, but that's just me... choose whichever.
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Post by piñata on Mar 15, 2005 8:54:01 GMT -5
Actually, both of those would put you at 100%. I don't get the Fisher King reference, since I haven't seen that movie.
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Post by AnimaStone on Mar 15, 2005 20:34:46 GMT -5
As for both options making me 100%... would they? There are lots of things a person can't do if he isn't in his true body, and flawed resurrections often have consequences. I'm sure the character would be at 100% in terms of swinging a sword or casting a spell, but it's the spiritual and cosmic implications I'm worried about.
As for the Fisher King reference.... I haven't seen the movie either. From what I understand, the "Fisher King" in the movie's title has a different implication.
Basically, the Fisher King is a man (yes, there is also a Fisher Queen) whose life is tied directly to the land. The Fisher King always has a wound in his side. If the Fisher King prospers and appeases the cosmic forces (Archetypes, if you prefer), the land prospers; if not, the land and its inhabitants suffer. The imagery comes from King Pelles of Arthurian legend, whose kingdom became the Waste Land after he suffered the Dolorous Stroke. Essentially, the Fisher King would allow you to appeal to the Archetypes, and one that was directly tied to me (in this case, Foretel) would allow you to appeal to Death to get my soul back. The body is a different matter; I guess Stalin could fix that or whatever.
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Post by piñata on Mar 16, 2005 8:44:30 GMT -5
Hmm, interesting. And can there be more than one Fisher King, or are you suggesting that the others you mentioned are all dead or otherwise outside this storyline? Also, are there any unforeseen ramifications as far as how it would work if the Fisher King were a Planeswalker? Sudden thought... how do we resurrect Foretel? Your character is supposed to have been the sole survivor of the attack.
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Post by AnimaStone on Mar 17, 2005 23:06:38 GMT -5
There is usually one Fisher King associated with each land (i.e. one for eM, one for the House of Lore (?), one for PPU... we'll work on that, I guess). In this case, Foretel would be the only one that mattered because he was most associated with me. Aside from the fact that the Fisher King is not allowed to leave his land, no. The Fisher King is often brokenly powerful, but the power has to be used for good (unless the Tower archetype takes over... but that almost never happens.). Not resurrect, silly . Revive soul. There's a big difference. Basically, all you have to do to revive the soul is to contact the soul and somehow attract it to lucidity (usually with a memento from its life). Then you talk to it, and when you're done the soul falls back into nonexistence. Now, if we wanted to resurrect him, we would have some problems.
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Post by piñata on Mar 18, 2005 12:21:53 GMT -5
There is usually one Fisher King associated with each land (i.e. one for eM, one for the House of Lore (?), one for PPU... we'll work on that, I guess). Yeah, PPU is on a different plane, so I'm not even sure how to work it into the storyline. But since, for storyline purposes anyway, Foretel never left EM, he would qualify as a Fisher King (same thing with Medwyn at the House of Lore), then this is starting to sound a lot better. Oh, okay. *thinks about Krotos' powers, realizes how ridiculously easy that would be*
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Post by Soulcatcher4 on Mar 19, 2005 23:57:44 GMT -5
*Is glad to have to power of souls* ;D
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Post by AnimaStone on Mar 20, 2005 0:55:58 GMT -5
See, it isn't that hard to contact the Fisher King, even if he's dead. The trick is getting the Death archetype to actually listen to you. When we get to that point, I'll find some storyline-feasible way to help direct you, or whatever. As for PPU... it's on a different plane, sure. Is it actually a firmly established land, or is it still an unestablished wayside? Cuz if it isn't firmly established, it can't have a Fisher King, thus nullifying the need for one.
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Post by piñata on Mar 21, 2005 8:32:18 GMT -5
Well, it's been around for about 900 years, but on the other hand less than 50 people not from there actually know about it. So what criteria are we using for "established"? BTW, sorry if anyone thought I was godmoding Scythe's character in my last post, but, well, he's lucky I don't kill him off the way he leaves for months on end.
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Post by AnimaStone on Mar 21, 2005 18:27:29 GMT -5
Well, it's been around for about 900 years, but on the other hand less than 50 people not from there actually know about it. So what criteria are we using for "established"? Does it have a firm, two-way link with the Archetypes? For example, if I wanted to communicate with the Heirophant, could I? Usually, 900 years isn't long enough.... besides, the people in the plane are moving about too much (being planeswalkers and such, and going on adventures), so I'd say you aren't established. Thus, no need for a Fisher King. The only disadvantage that really entails anyway is that the plane can be subject to a whole bunch of randomified nasty stuff, but that never really happens unless you piss someone off that actually has that kind of power. In other words: no, you aren't established. Oh well. It isn't that big of a deal, anyway.
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