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Post by Belgarath on Aug 10, 2004 21:24:51 GMT -5
Orb of Aldur[/color] Legendary Artifact 4
Tap: All activated abilities on target creature cost 2 less to play until the end of turn.
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Riva Iron-Grip's Sword[/color] Legendary Artifact - Equipment 5
Equipped creature gets +2/+2 and all activated abilities cost 2 less to play.
Equip: Discard a card.
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Garion[/color] Creature - Human Legend 3W
Tap: Deal 1 damage to target creature or player.
2/3
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Belgarion, Rivan King[/color] Creature - Human Wizard Legend 4W
Tap: Deal 3 damage to target creature or player.
If Belgarion, Rivan King is equipped with Riva Iron-Grip's Sword, Belgrion, Rivan King is indestructable.
4/4
I'll add more later.
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Post by piñata on Aug 11, 2004 8:56:01 GMT -5
Pretty good. The Belgarion one's a bit undercosted, and the artifacts should be legendary, but other than that, keep on truckin'.
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Post by Belgarath on Aug 12, 2004 19:37:44 GMT -5
Oh, I'll keep on trucking all right...You'll see ;D Now for the hard part...I'm going to attempt and make the Gods...I can't exactly remember all of their names...pinata/Elfie will have to help me out if I miss a few. Torak, Dragon God of Agnarak[/color] Creature - Legend 5B Tap: Pay 10 life, gain control of target creature. BB: Sacrifice a creature, Torak, Dragon God of Agnarak receives +2/+2 and trample until the end of turn. 6/4 Aldur, God of No People[/color] Creature - Legend 5W Protection from creatures. WW: Target creature receives +2/+3 until the end of turn. 3/7 Mara, God of a Lost Race[/color] Creature - Legend 4WB WB: Put a 3/3 black and white spirit token with flying into play. When a spirit token brought into play this way is destroyed, Mara, God of a Lost Race gets -0/-1 until the end of turn. Mara, God of a Lost Race's toughness cannot reach below 1 because of this effect. 4/6 UL, Father of the Gods[/color] Creature - Legend 1WURGB WW: Gain 3 life. BB: Target player loses 3 life. UU: Target player discards a card from their hand. RR: UL, Father of the Gods deals 3 damage to target creature. GG: Target creature gets +2/+2 until the end of turn. 5/5 Issa, Serpent God[/color] Creature - Legend 5G GG: Put a 1/1 snake creature token into play. Whenver a creature brought into play this way deals combat damage to a player, that player receives a poison counter. Whenever Issa, Serpent God deals combat damage to a creature, destroy that creature at the end of combat, it cannot be regenerated. 4/6 ---------------- Here is where I need some help...I know the god of the Cherek's is a bear type thing...But what is his name...And I completely forget the name of the other god... I tried to include some of the things about the gods in the cards... I added the sacrifice ability on Torak because of the Grolim priests and how they sacrifice people in ritual to him. I added the creature control aspect because of how they talk of his overpowering will, and he can control people easily. On Aldur, I added his buffing ability because I figured that he doesn't have a race of people to look after, and he takes people as his disciples and makes them stronger. I added the protection from creatures part because I don't think that any creature would want to harm Aldur;) For Mara, I gave him the summoning ability because of when the Group passes through Marador, they see a bunch of spirits and such. The other part I put in because of how he despairs over the loss of his people...So when one of his "people" die, he becomes weaker because of his suffering... Since UL is the father of all gods, I figured that he should have abilities of every colour...That's all;D For Issa, since he is god of the Nyissians, who live in swamps and such, and he is a snake thing, I figured that would be a good idea to make him to be able to summon snakes. The poison counter thing is pretty simple too...Nyissa is pretty infamous for it's poisons...Which is also the reason I put his other characteristic with destroying creatures. I'm pretty sure alot of these cards are way overpowered and some maybe underpowered compared to the rest...Try and help me out a bit with suggestions.
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Post by piñata on Aug 13, 2004 8:08:27 GMT -5
Actually, these are much better than the first batch you came up with.
The life cost for Torak's ability is a bit steep -- by the time you have enough mana to cast him, you probably won't even have 10 life -- but other than that, it's looking pretty good.
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Post by Belgarath on Aug 18, 2004 16:53:42 GMT -5
Well, I remember now that the other gods are Nedra, Belar, and Chamdin, but as far as I can remember, they are not described in the book so...
Now, some of the other members of the fellowship.
Prince Kheldar of Drasnia[/color] Creature - Legend 3U
Tap: Look at target player's hand, the top card of that player's library, and any face-down creatures he or she controls. Look at the top four cards of your library, then put them back in any order.
2/3
<Tehehe, he's your own personal Spy Network>
Mandorellan, Mimbrate Champion[/color] Creature - Knight Legend 4W
Flanking, haste.
4/4
Barak, Dread Bear Creature - Legend 4G
GG: Barak, Dread Bear becomes a 6/6 green bear creature with trample until the end of turn.
3/3
Lelldorin[/color] Creature - Rebel Legend 3W
First strike.
Lelldorin may block creatures with flying.
3/3
Ce'Nedra, Rivan Queen[/color] Creature - Dryad Legend 3G
Tap: Until the end of turn, you may have up to 3 target lands produce an extra G when they are tapped for mana.
2/3
Belgarath, Disciple of Aldur[/color] Creature - Legend 3W
WW: Belgarath, Disciple of Aldur becomes a 5/5 white wolf with haste and first strike until the end of turn.
W, Tap: Creatures you control gain protection from the colour of your choice until the end of turn. Use this ability only if Belgarath, Disciple of Aldur is a Legend.
3/3
Polgara, Disciple of Aldur[/color] Creature - Legend 3W
WW: Belgarath, Disciple of Aldur becomes a 5/5 white Owl with haste and flying until the end of turn.
W, Tap: Creatures you control gain protection from the colour of your choice until the end of turn. Use this ability only if Polgara, Disciple of Aldur is a Legend.
Durnik[/color] Creature - Legend 4W
If Durnik is equipped, it receives and additional +2/+2 for each equipment attached to it.
Haste.
4/4
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Post by piñata on Aug 19, 2004 6:24:18 GMT -5
I was thinking about reprints for this set. Here's what I came up with so far (the reason for the card being in the set is in parentheses)...
Betrayal (the Earl of Jarvik) Political Trickery (Nachak) Heal (Garion/the monk in Tolnedra) Raise Dead (Garion/the colt) Searing Touch (Garion/Asharak) Moaning Spirit (the ghosts of Maragor) Utopia Tree (that tree of unknown species in the Vale of Aldur) Implements of Sacrifice (the entire Murgo religion) Farmstead (Faldor's farm) Lunge (Hettar's swordfighting style) Venom (Nyissan poison)
If anyone can think of others, go ahead and post them.
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Post by Belgarath on Aug 19, 2004 10:23:59 GMT -5
Implements of Sacrifice (the entire Murgo religion) Erm, that's not the Murgo Religion. Torak is god over all of Agnarak, so it's not just the Murgos that were sacrificing...The Thulls, Nadraks, Murgos AND Malloreans all do it too.
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Post by Belgarath on Sept 28, 2004 22:19:41 GMT -5
Relg[/color] Creature - Legend 3WB
Mountain walk.
WB, Tap: Give target creature you control Mountain Walk until the end of turn.
3/3
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Post by piñata on Sept 29, 2004 9:15:05 GMT -5
He should definitely be a red creature... why black instead?
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Post by SuperBassX84 on Sept 29, 2004 9:51:59 GMT -5
-=Wonders if DA knows about the new legend rule...=-
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Post by piñata on Sept 29, 2004 17:25:36 GMT -5
Not every made-up cardset has to be done with the new cardface and bullshit Hasbro rules, Bass. We're trying to kick it old school here.
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Post by Belgarath on Sept 29, 2004 17:27:40 GMT -5
*Doesn't know about the new Legend rule* *Doesn't care* Elfie suggested W/B
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Post by AnimaStone on Nov 14, 2004 19:18:58 GMT -5
Garion ---> a flip card, because that's what he does.
Garion (1W) Legedary Creature- Human When a creature one of your opponents controls enters a graveyard from play, flip ~this~. 1/1
==========Flip side===========
Belgarion Legendary Creature- Human Sorcerer If you control Riva Iron-Grip's Sword, attach it to ~this~. Tap: ~this~ deals 3 damage to target black creature. 4/4
Sadi (2GG) Legendary Creature- Human Assassin Tap: Put a poison counter on target player. If you control Sadi's Dagger, instead put 2 poison counters on that player. 3/2
Sadi's Dagger (3) Legendary Artifact- Equipment Enchanted creature has "Tap: put a poison counter on target player." Equip: 3
Boundless Mallorea Legendary Land Tap: Add 1 to your mana pool. 2, Tap: Put a 2/2 Mallorean creature token into play for each creature you control. ~this~ doesn't untap during your next untap step.
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Post by piñata on Nov 17, 2004 8:57:41 GMT -5
W00T! Poison counters! Quite possibly my all-time favorite mechanic.
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