Post by Ape on Mar 26, 2008 20:32:42 GMT -5
Due to extreme boredom, I've begun playing magic on MWS alot lately. These are the short game logs I usually keep to track how good or bad a deck is doing. Out of even more boredom, I've decided to post these here. This is for a deck I have actually posted here, titled Volcanos and Earthquakes. I changed it around before I actually played it first, which is why I gave it a different name. So read, or don't. *shrug*
TYPOS!
// Lands
12 [LRW] Forest (4)
12 [LRW] Mountain (1)
1 [TSB] Pendelhaven
// Creatures
4 [LRW] Elvish Harbinger
4 [LRW] Changeling Titan
4 [LRW] Flamekin Harbinger
4 [LRW] Smokebraider
2 [TSP] Spectral Force
4 [LRW] Treefolk Harbinger
1 [10E] Scoria Wurm
1 [10E] Verdant Force
2 [FUT] Ravaging Riftwurm
2 [PLC] Shivan Wumpus
// Spells
3 [PLC] Wild Pair
4 [TSB] Pandemonium
Game 1 against Mono-Black Rogue
Round 1: Good start, but pandemonium hit the board way to late.
0-1
Round 2: Pandemonium hit early, followed by Shivan Wumpus. It hit him for 6 with pandemonium in play, then he sacrificed a land to return it to my library. Thats never smart when pandemonium is in play. It hit him for another 6 next turn, he let it stay this time, but the turn after Changeling Titan hit play dealing another 7 and ending the game.
1-1
Round 3: Bad, bad game. Pandemonium hit early but I couldn't deal with a Shriekmaw. It killed my Elvish Harbinger, and without that I only had 4 mana. With pandemonium in play and 2 Titans in hand. I used Treefolk Harbinger for my 5th land, but it was too late. I played 1 Titan for 7 damage before the game ended with me taking 9 damage from Shriekmaw and 2 Aunti Snitchs.
1-2
Game 2 against blue/white bounce/control thing
I got the 3rd turn Spectral Force this game. He bounced it the next turn, and then countered it the next time I played it. Normally this bounce deck would be perfect for me, with a pandemonium in play his bouncing would be hurting him more than anything. Unfortunately I never saw a single 1 the whole game. I never dealt a single point of damage when he killed me, and he left instantly. -.-
0-1
(1-3)
Game 3 against strong blue/black control
He countered every single thing I played until I was out of gas, then he played a Shriekmaw/Teferi and killed me.
0-1
(1-4)
Ok, enough of this. The deck is playing consistently, unfortunately its playing consistently bad. I feel like i'm waiting too long for Wild Pair to go online. It hasn't done me any good. I spend too much time trying to set things up and when I do set things up I'm out of gas. It is too dependent on Pandemonium and when Pande doesn't get online the whole thing falls apart. Time to add some creature control and some early drops that aren't completely useless like the harbingers.
Out:
-3 Wild Pair
-2 Elvish Harbinger
-2 Treefolk Harbinger
-1 Scoria Wurm
-1 Verdant Force
-2 Ravaging Riftwurm
In:
+1 Spectral Force
+3 Mogg Fanatic
+3 Troll Ascetic
+4 Incinerate
// Lands
12 [LRW] Forest (4)
12 [LRW] Mountain (1)
1 [TSB] Pendelhaven
// Creatures
2 [LRW] Elvish Harbinger
4 [LRW] Changeling Titan
4 [LRW] Flamekin Harbinger
4 [LRW] Smokebraider
3 [TSP] Spectral Force
2 [LRW] Treefolk Harbinger
2 [PLC] Shivan Wumpus
3 [10E] Mogg Fanatic
3 [10E] Troll Ascetic
// Spells
4 [TSB] Pandemonium
4 [10E] Incinerate
Game 1 against Green Elvish Piper
Very fun game. Turn 4 Pandemonium followed by turn 5 Shivan Wumpus brought him down to 14. He got a Rhox in play, but it didn't compare to the Wumpus. He took another 6 from the wumpus, bringing him down to 8. Next turn, I swung with Shivan Wumpus, 2 Smokebraiders, and a Fanatic. He took 3 from the little guys and 1 from the Wumpus after blocking/regenerating Rhox, bringing him down to 4. Sacrificed the fanatic and then Incinerated him to end the game. The deck he was playing was very slow. I don't expect that to happen often.
(1-0)
1-0 total
Game 2: Mono blue Tribal Merfolk
Round 1: Won with 3 lands. Turn 1 Flamkin Harbinger(search for Smokebraider), turn 2 Smokebraider, turn 3 Changeling Titan. End!
Round 2: Much of the same. Turn 4 Pandemonium, turn 5 Shivan Wumpus, beat beat beat, while burning his merfolk. It ended quick.
(2-0)
2-0 total
Game 3 against Mono-black tribal zombies (Used Lord of the Undead + Korlash combo deal)
Round 1: Pandemonium hit early and I bought him down to 8 life. I had a Spectral Force in hand, with 3 mana in play + Smokebraider. He was dead. Then he killed the braider. =( I lost
Round 2: Huge stalemate here. No pandemonium for me. I had 2 Spectral Forces, 2 Titans, and a few small guys. He had a HUGE Korlash and a bunch of small zombies which weren't so small thanks to 3 Lord of the Undeads. Neither of us could do anything, until he got a Stromgald Crusader and started flying! It was equipped with 2 Loxodon Warhammers and he had like 10+ swamps from the Lord of the Undead+Korlash combo. I had everything for the infinite damage combo...EXCEPT the pandemonium.
(0-2)
2-1 total
Game 4 against some random black deck(could've been goblins or rogues, I only played it once)
He was at 16, I swung for 18 trample(2 Spectral force + 2 flamekin Harbingers) and he could block for 1. Sudden spoiling spoiled my victory. I died the turn after. =(
(0-1)
2-2 Total
Well, it started out good...
Game 5 (Green Tribal Elves)
Round 1: INFINITE DAMGE COMBO!
Round 2: Took too much damage from my own pandemonium...and forestwalking elves. =(
Round 3: Foreswalking elves. I had a turn 3 Titan but it just kept getting chump blocked by tokens =(
(1-2)
2-3 total
The deck is REAL fast when it comes to getting fatties in play quick. The problem is they don't have trample or flying or anything fancy like that, meaning they mostly just get chump blocked. If anyone who plays reads this, I'm open to suggestions. Remember I'm playing Standard though.
TYPOS!
// Lands
12 [LRW] Forest (4)
12 [LRW] Mountain (1)
1 [TSB] Pendelhaven
// Creatures
4 [LRW] Elvish Harbinger
4 [LRW] Changeling Titan
4 [LRW] Flamekin Harbinger
4 [LRW] Smokebraider
2 [TSP] Spectral Force
4 [LRW] Treefolk Harbinger
1 [10E] Scoria Wurm
1 [10E] Verdant Force
2 [FUT] Ravaging Riftwurm
2 [PLC] Shivan Wumpus
// Spells
3 [PLC] Wild Pair
4 [TSB] Pandemonium
Game 1 against Mono-Black Rogue
Round 1: Good start, but pandemonium hit the board way to late.
0-1
Round 2: Pandemonium hit early, followed by Shivan Wumpus. It hit him for 6 with pandemonium in play, then he sacrificed a land to return it to my library. Thats never smart when pandemonium is in play. It hit him for another 6 next turn, he let it stay this time, but the turn after Changeling Titan hit play dealing another 7 and ending the game.
1-1
Round 3: Bad, bad game. Pandemonium hit early but I couldn't deal with a Shriekmaw. It killed my Elvish Harbinger, and without that I only had 4 mana. With pandemonium in play and 2 Titans in hand. I used Treefolk Harbinger for my 5th land, but it was too late. I played 1 Titan for 7 damage before the game ended with me taking 9 damage from Shriekmaw and 2 Aunti Snitchs.
1-2
Game 2 against blue/white bounce/control thing
I got the 3rd turn Spectral Force this game. He bounced it the next turn, and then countered it the next time I played it. Normally this bounce deck would be perfect for me, with a pandemonium in play his bouncing would be hurting him more than anything. Unfortunately I never saw a single 1 the whole game. I never dealt a single point of damage when he killed me, and he left instantly. -.-
0-1
(1-3)
Game 3 against strong blue/black control
He countered every single thing I played until I was out of gas, then he played a Shriekmaw/Teferi and killed me.
0-1
(1-4)
Ok, enough of this. The deck is playing consistently, unfortunately its playing consistently bad. I feel like i'm waiting too long for Wild Pair to go online. It hasn't done me any good. I spend too much time trying to set things up and when I do set things up I'm out of gas. It is too dependent on Pandemonium and when Pande doesn't get online the whole thing falls apart. Time to add some creature control and some early drops that aren't completely useless like the harbingers.
Out:
-3 Wild Pair
-2 Elvish Harbinger
-2 Treefolk Harbinger
-1 Scoria Wurm
-1 Verdant Force
-2 Ravaging Riftwurm
In:
+1 Spectral Force
+3 Mogg Fanatic
+3 Troll Ascetic
+4 Incinerate
// Lands
12 [LRW] Forest (4)
12 [LRW] Mountain (1)
1 [TSB] Pendelhaven
// Creatures
2 [LRW] Elvish Harbinger
4 [LRW] Changeling Titan
4 [LRW] Flamekin Harbinger
4 [LRW] Smokebraider
3 [TSP] Spectral Force
2 [LRW] Treefolk Harbinger
2 [PLC] Shivan Wumpus
3 [10E] Mogg Fanatic
3 [10E] Troll Ascetic
// Spells
4 [TSB] Pandemonium
4 [10E] Incinerate
Game 1 against Green Elvish Piper
Very fun game. Turn 4 Pandemonium followed by turn 5 Shivan Wumpus brought him down to 14. He got a Rhox in play, but it didn't compare to the Wumpus. He took another 6 from the wumpus, bringing him down to 8. Next turn, I swung with Shivan Wumpus, 2 Smokebraiders, and a Fanatic. He took 3 from the little guys and 1 from the Wumpus after blocking/regenerating Rhox, bringing him down to 4. Sacrificed the fanatic and then Incinerated him to end the game. The deck he was playing was very slow. I don't expect that to happen often.
(1-0)
1-0 total
Game 2: Mono blue Tribal Merfolk
Round 1: Won with 3 lands. Turn 1 Flamkin Harbinger(search for Smokebraider), turn 2 Smokebraider, turn 3 Changeling Titan. End!
Round 2: Much of the same. Turn 4 Pandemonium, turn 5 Shivan Wumpus, beat beat beat, while burning his merfolk. It ended quick.
(2-0)
2-0 total
Game 3 against Mono-black tribal zombies (Used Lord of the Undead + Korlash combo deal)
Round 1: Pandemonium hit early and I bought him down to 8 life. I had a Spectral Force in hand, with 3 mana in play + Smokebraider. He was dead. Then he killed the braider. =( I lost
Round 2: Huge stalemate here. No pandemonium for me. I had 2 Spectral Forces, 2 Titans, and a few small guys. He had a HUGE Korlash and a bunch of small zombies which weren't so small thanks to 3 Lord of the Undeads. Neither of us could do anything, until he got a Stromgald Crusader and started flying! It was equipped with 2 Loxodon Warhammers and he had like 10+ swamps from the Lord of the Undead+Korlash combo. I had everything for the infinite damage combo...EXCEPT the pandemonium.
(0-2)
2-1 total
Game 4 against some random black deck(could've been goblins or rogues, I only played it once)
He was at 16, I swung for 18 trample(2 Spectral force + 2 flamekin Harbingers) and he could block for 1. Sudden spoiling spoiled my victory. I died the turn after. =(
(0-1)
2-2 Total
Well, it started out good...
Game 5 (Green Tribal Elves)
Round 1: INFINITE DAMGE COMBO!
Round 2: Took too much damage from my own pandemonium...and forestwalking elves. =(
Round 3: Foreswalking elves. I had a turn 3 Titan but it just kept getting chump blocked by tokens =(
(1-2)
2-3 total
The deck is REAL fast when it comes to getting fatties in play quick. The problem is they don't have trample or flying or anything fancy like that, meaning they mostly just get chump blocked. If anyone who plays reads this, I'm open to suggestions. Remember I'm playing Standard though.