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Post by Belgarath on Sept 11, 2004 15:49:43 GMT -5
Well, balance, (or lack of it) seems to be one of the most talked about issues in Warcraft 3. What are some of your suggestions on how to fix it? For Night Elf: Blizzard is doing a great idea by nerfing KoTG's entangle spell. 12 seconds at level 1 was by far way too strong. Also, somehow nerf Mountain Giants at T2, they seem to me to be far too powerful a unit for a T2. Maybe nerf Mana Flare a bit...but other than that, nothing too major. For Human: Blizzard's plan to buff Mana Drain to an insane level is kind of stupid to me. Melee heros such as Tauren Chieftains, Blademasters, Mountain Kings etc. already have limited amount of mana as it is. With Mana Drain, they will be unable to have mana throughout the whole game. And being able to transfer mana to other units? That seems kinda stupid to me. Other than that, human seems balanced to me. For Undead: Despite everybody's whining about Undead, they aren't the insanely powerful race that everyone makes them out to be. Hero nuke is quite good, but there is nothing Blizzard can really do about that. Maybe nerf Crypt Friends a bit...Other than that...Undead is beatable. For Orc: Being an Orc player, I won't have anything bad to say about them Improve their Anti-Air for one. An Orc vs. UD who gets Air/Fiends with web is basically unbeatable as Orc, unless you mass Bezerkers, which can be killed by Nova quite easily. I like Blizzard's idea with allowing Blademasters to windwalk through units... What's your 2 cents?
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