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Post by Scythe on Oct 21, 2006 19:54:18 GMT -5
I really need y'alls help! Ok, so I'm making this character for an RP, but I really really have no idea whether it should be good or evil. I can't decide, I really cant! Arche:
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Post by piñata on Oct 22, 2006 18:07:44 GMT -5
You could go either way, judging by the illustration. Here are some points to consider: A high level of physical beauty is common in both good and evil characters, but surprisingly enough seems more common among bad people. A white outfit usually denotes good. Since she's got brown (usually associated with rangers or other outdoorspeople, which are usually portrayed as good) in her gloves and boots, her outfit leans even more toward at least making her appear to be of the light side. Fire is generally considered, though useful for obvious reasons to the good guys, to be at least dark if not evil when it's used in magic. The way she's levitating that fireball suggests full-blown pyrokinesis, which is very rarely (Hellboy is the only example I can think of off the top of my head) portrayed as good. The band-aids are a stumper. Characters on either side can be injury-prone. If you have more info on the character (weapons, powers, personality, background, cup size ), I'd be able to offer more help.
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Post by Scythe on Oct 24, 2006 1:00:18 GMT -5
That was more than I thought I was gonna get. As always, most helpful, Pinny, thanks! As for those details... ---Weapons: Weilds a blunderbuss, as is pictured. I may also have her carry a range of explosives. ---Powers: You pretty much hit it right on with the pyrokinesis idea; that's probably what I'll go for. That, or I'll expand on the gun thing and make her a gunmage with firearm-based magicks. ---Personality: Rash, brash, confident, (resultingly prone to cuts, scrapes, small injuries), self-reliant, spontaneous, capable of very strong hatreds and loyalties, messes with people, jokingly flirtatious, outspoken ---Background: That mostly depends on whether I finally end up going good or evil. Her name is about all I know for sure will remain constant regardless. ---Cup size: I'll leave that to imagination, I think. I will, however, add that it pained me greatly to draw the blunderbuss in after having spent time drawing the curve just right that had been unobstructed there prior to doing so.
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Post by piñata on Oct 24, 2006 10:22:38 GMT -5
One thing that just occured to me that might be helpful:
Evil is a very difficult thing to RP for some people. If you're not fully confident in your ability to do it, you might want to just say screw it and go good. If, however, like myself you're good at playing both sides, you could go either way (or even have her pretend to be on one side and actually be a double agent for the other, which is difficult but extremely fun to RP and would allow you to wait until the last possible moment to make your final decision as to which side she's really on).
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